Learning Environments
Online and physical learning spaces are affected by diverse contemporary phenomena such as the extensive use of digital technologies, an emphasis on learner-centred study and the need for environmental sustainability.
JISC is exploring how universities and colleges can provide technology-rich learning environments that are sustainable, accessible and reflect an understanding of the learning styles, preferences and diversity of their users. Such environments might include bespoke Virtual Learning Environments, Personal Learning Environments (that support learners' individual needs), universally-available tools such as social software, virtual worlds, on-line games, or real-world spaces that complement the use of modern technologies in education.
Key learning environments activities
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Programmes
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e-Learning programme
The JISC e-learning programme enables the development and effective use of digital technologies to support learning and teaching in universities and colleges, so that staff benefit from e-learning...
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Learning and teaching innovation grants
JISC is supporting, via the LTIG programme, one year projects and activities that fit with the vision, outcomes and principles of the JISC e-Learning programme and support innovative approaches to...
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e-Learning Frameworks and Tools programme
The e-Learning Framework is a service-oriented factoring of the core services required to support e-Learning applications, portals and other user agents.
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Repositories and Preservation Programme
The programme is a £14m investment in Higher Education repository and digital content infrastructure. It will fund initiatives to develop the Information Environment supporting digital repositories...
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Transforming curriculum delivery through technology
It is important for institutions to develop more flexible and creative models of delivery to support the development of autonomous, lifelong learners who are skilled in reflecting on their learning...
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Projects
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Design of learning spaces in 3D virtual environments
This project will evaluate a range of 3-D learning spaces, immersive and non-immersive, realistic and non-realistic, with students, in order to propose models for a variety of pedagogical...
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Study of MLE activity
Study of MLE activities across UK FE an FE. This study reported in August 2003.
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Copyright Licensing Applications using SWORD for Moodle
This project will develop a SWORD plugin for the Moodle VLE, using recently developed PHP libraries, so that objects in the VLE can be easily deposited in common OA IRs. It will further extend the...
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Blind interactive simulation cricket user training
Virtual practice and training sports environment project for the blind or visually impaired using 3D virtual sound and Wii technology.
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MakingTracks
MakingTracks will integrate the work of the well established and popular online NRICH project at the University of Cambridge with the outcomes of the ELF funded project ISIS.
102
Documents
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RAMBLE Project Plan
PDF document
RAMBLE – Project Quality Plan – Version 2 – 14 Oct. 04.
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ELP2 project plan
PDF document
The Enhancing Learner Progression through Personalised Learning Environments
(ELP2) is a two year project that will investigate, identify and evaluate solutions to the issues and challenges that...
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ELP2projectplan
PDF document
The Enhancing Learner Progression through Personalised Learning Environments (ELP2) is a two year project that will investigate, identify and evaluate solutions to the issues
and challenges that...
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Isthmus Project Plan
Word document
The Isthmus project aims to provide a link between the technological landscape inhabited by many students and the technologies offered by tertiary educational institutions. By researching the uptake...
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MeAggregator Project Plan
Word document
The aim of this project is to develop an open source application that can be web based or on the desktop, that will serve as a MeAggregator. The MeAggregator will configure the total set of...